The model was created for participation in the collective project "3D Sandbox" by the White GameDev Academy
https://www.artstation.com/artwork/oJNr4w
My main task was to develop a prop with a complex shape under the polygon count restrictions necessary for game engines. For me, this was a valuable experience in geometry optimization while preserving the silhouette and detail level close to the concept art.
The work was based on a reference from the game, which I tried to reproduce accurately as possible.
https://www.artstation.com/artwork/AZaaDV
Although I am not a student of the academy, participating as part of the open group proved to be very useful. Observing the work of other participants, along with useful links and life hacks from the general chat, helped me see the process of creating game graphics from new perspectives.